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Subway Rolling Stock Asset for UE5

Referenced Glasgow Subway rolling stock for UE5 group project module.
All the modelling was done in ZBrush/ ZModeler and LiveBoolean.
Rotopology in ZBrush (ZRemesher) and optimise using ZModeler.
Render in Maya (V-Ray)/ UE5.
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Polygon count: 8088.

Post-apocalyptic version

Post-apocalyptic version

Normal Version

Normal Version

Normal Version

Normal Version

Post-apocalyptic version

Post-apocalyptic version

WireFrame
Polygon count: 8088.

WireFrame
Polygon count: 8088.

RizomUV Layout.

RizomUV Layout.

Post-apocalyptic version

Post-apocalyptic version

Game cinematic screenshot.

Game cinematic screenshot.

Game cinematic screenshot.

Game cinematic screenshot.

WireFrame
Polygon count: 8088.

WireFrame
Polygon count: 8088.

UV Layout

UV Layout

Reflection Glosiness Pass

Reflection Glosiness Pass

UV Layout

UV Layout

WireFrame
Polygon count: 8088.

WireFrame
Polygon count: 8088.

WireFrame
Polygon count: 8088.

WireFrame
Polygon count: 8088.

WireFrame
Polygon count: 8088.

WireFrame
Polygon count: 8088.

UV Layout

UV Layout

UV Layout

UV Layout

WireFrame

WireFrame

Reflection Glosiness Pass

Reflection Glosiness Pass